KelleyĪrrangement Supervisor: Junichi Nakatsuru Ultimate the game with the largest music selection in the series thus far. There are a total of 1068 music tracks (including DLC) available in the game, making Super Smash Bros. titles as well as new arrangements and remixes are available. For example, any music track in The Legend of Zelda series can be selected to play on any stage in that series.Ī large selection of returning music from past Super Smash Bros. My Music works differently than it does in the previous two games in the series, in that music tracks are now sorted by series instead of by stage. The playback functions return, allowing the player to listen to the entire soundtrack, play it in shuffle mode, or play a single song on repeat. Instead of marking songs as favorites, players can create their own playlists and add songs to them, including a built-in "Favorites" playlist. for Nintendo 3DS, when playing in handheld mode, players can listen to music through headphones even while the Nintendo Switch's screen is turned off. Ultimate features a Sounds menu that allows the player to listen to the game's music and character voice clips. I’d love to hear your thoughts.It has been requested that this article be rewritten and expanded to include more information.Īs with previous installments in the series, Super Smash Bros. Let me know if there’s words you’d like to be explained as well, or any terms I missed that could be considered common. If you’d like to see more lists explaining more of the uncommon and advanced words used in Smash Bros., stick around here. Some people say Smash is a game that’s easy to learn and hard to master, and I feel like the vocabulary revolving around the game oddly reflects that. I believe that’s it for the common Smash terms. In Smash, a tech is when a character quickly recovers after either falling to the ground or being launched against a hard surface.Edgeguard refers to the act or ability of preventing a character from making it back onto the stage or grabbing the ledge.Recovery refers to the act or ability of making it back onto the stage from being knocked off.The blastzones are the areas of a stage where a character is knocked out when making contact with them, typically being the edges of the screen.SDI means “Smash directional influence,” which refers to the manipulation of the direction a character is sent from an attack by repeatedly flicking the control stick (mainly useful for multi-hit moves).“DI” means “directional influence,” which refers to the manipulation of the direction a character is sent from an attack from tilting the control stick.The word “neutral,” when used just refers to Special and Aerial moves, as other forms of neutral attacks have an entirely different name to them. In terms of attacks, a “Neutral” attack is an attack performed without tilting the control stick in a direction.A throw is done when tilting the control stick after grabbing an opponent (F-Throw, Back-Throw, etc.).In referencing the attack, it’s usually shortened with a letter followed by “air” (Fair, Up-Air, Dair, etc.). An aerial refers to an attack performed by pressing the Attack button in the air.These are generally much stronger than tilts and can be charged up to be even stronger (F-Smash, Up-Smash, etc.). A “Smash” attack is another kind of attack, performed by flicking the control stick and pressing the Attack button at the same time.In Smash terminology, the letter “B” refers to Special moves, as those are usually performed by pressing the B button of a controller (Up-B, Side-B, etc.).Common Phrases and Terms Used In Smash Bros. Hopefully this helps you understand some of the words that are said. In a Smash video with commentary, almost all of these words are bound to come up frequently. So while terms like “hitboxes” and “i-frames” do apply to Smash, I won’t be explaining those kinds of terms since they apply to pretty much every fighting game.Īlso, this list will focus on words and phrases that could be considered very common. ![]() The terms you’ll see on this list are ones exclusive to Smash. That’s why I decided to make a list explaining the vocabulary revolving around the game. With that knowledge, I don’t want to cause any confusion and misunderstandings with readers, whether they play Smash or are just looking into a Smash article out of curiosity, but at the same time I’d like to talk about Smash at any level possible. But, as it turns out, there definitely are Smash players out there who don’t know what “dair” or “f-smash” means. It didn’t occur to me that people who played the game wouldn’t be familiar with those terms so I rarely explained what those terms meant, if ever. In those posts, I’ve used various terminology relating to mechanics and moves.
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